When Ubisoft said “available now” regarding Trials of the Blood Dragon at their E3 conference, I jumped at the chance to snag and review this for the site. Unfortunately, it wasn’t at all what was expected.
Mixing these two completely independent titles — one sporting tight replayable game mechanics and level design made addictive by leader board and ghost races, and the other a neon-futuristic tone piece, spoofing on action cinema — into one thing, should have been a no-brainer. It just seems that, at every possible turn, they focused on the wrong aspects of what made these games fun, originally.
It’s a shame, really.